1000 Blank White Cards is a new and interesting type of card game, one that I’m certain you have never played before. It’s not your regular, run-of-the-mill playing card game either; the rules are quite different, in the sense that there are no rules.
Despite the lack of rules, the game itself is easy to play. First, the host of the party buys a pack of index cards, lined or unlined, it doesn't matter. Then, five cards and a pen or pencil are passed out to each player. The players create cards, add them to the deck, and the deck gets dealt again to each player to start the game.
I know what you’re thinking; “How do I create a card?” Well, it’s easy. The card has three components; a Title, a picture, and a purpose. The title can be anything from fun to serious. The picture can be stick figures or a Renoir painting (it's not about drawing ability.) And the purpose explains what the card's function is. For example, you can create a card called "MONKEY ON THE LOOSE," draw a picture of a monkey and state, "A wild monkey steals your cards. Discard one random card." Easy, right?
There are three different types of cards, and the category of card determines the rules of the game. Point cards are the most important aspect of the game, since the points determine the winner of the game. Points can be in any denomination, from one to 1,000,000,000, but, remember, that points can be changed, or even erased with the next type of card.
Event cards change the way the game is played. This can be something simple, like changing the order of turn from clockwise to counter-clockwise, or it can be as complex as making the person with the longest last name to play the cards of the person on their left, thus switching all players’ hands.
The final category of card is the challenge card. These cards allow players to challenge others with the winner receiving more points, free turns, or, for card creators who are really daring, the end of the game. The challenge can occur on any battlefield, depending on how the card is made, and can include, but is not limited to, a footrace around the house, a musical pop quiz, or a deathmatch in Halo.
The game ends when one player has no cards left in their hand. The winner is decided by the tally of points and the player with the highest points wins the game. However, that can change if the players desires it to, or a particular event card has been created.
At the end of the game, the community of players votes on the best cards from the deck. They can decide on a number of cards to keep, and these are added to the deck for the next time. However, upon the start of the next game, players make three cards each instead of five (but they can make five each if all players decide to.)
1000 Blank White Cards is a great party game that can have an unlimited number of players. What also makes the game is that no two games are ever the same. The rules change each time, and with it the fun factor changes. And, in case anyone 21 years old or older was wondering, yes, this can be made into a drinking game.
Something so does not leave anything
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